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 Whats New?                                                         04.15.2008
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1.8

 - New world match type and world editor (prototype) with working screenshots
	* Stages, paths, bridges, lots of the stuff from SMB3
	* Item menu system with new types of multiplayer style items like change controls, score multipliers and stage resurection
	* Moving stages in the form of hammer brothers and tanks
	* Bonus houses to visit and a pipe minigame to play
	* Doors/keys and warp pipes
	* New pipe minigame

 - Added suicide timer so players that sit still for too long will countdown and die

 - New enemies: spiny, buzzy beetle, paragoomba and parakoopas to stomp

 - New powerups: freeze wand, podobo, bomb, tanooki, leaf and pwings powerups

 - New map hazards added: flame cannon, bullet bills, pirhana plants, fireball strings, and rotodiscs

 - New map items: Springs, Spikes and Kuribo's Shoe!

 - New modes: Greed, Collection, Health and Phanto

 - Added hidden blocks option to note blocks, powerup blocks, flip blocks

 - Added ability to search map field for more than just a single character by typing multiple chars

 - Added glide option to chicken in chicken mode (unlimited leaf powerup for player that is the chicken)

 - Added new jail key item to jail mode

 - Added exploding eggs option to Yoshi's eggs mode

 - Added center flag option to capture the flag mode

 - Added 3 new map filters for item destroyable blocks, hidden blocks, and map hazards

 - Added push only kills option to timed and frag modes (sumo mode)

 - Added two new types of platform paths -> continuous path and ellipse path

 - Updated straight paths to allow the path to be at any angle, not just vertical and horizontal

 - Added team specific spawn areas

 - Added new options to yoshi's eggs mode to allow for 4 different colors of yoshis and eggs

 - Added warp lock options - enterance only, exit only, both, whole connection, all warps

 - Added kill credits for pushing other players into hazards

 - Added mode specific extra time powerup for time limit and star modes

 - Level editor can now specify where flag bases and race goals will start in a map

 - Updated bonus wheel - only 10 bonuses are displayed and the player can choose when to stop the spinner

 - Added 11 new tile types: Including right and left death tiles, ice solid on top, ice + death and super death tiles

 - Added weapon destroyable blocks that can only be destroyed by that weapon - i.e. fireball breakable blocks, hammer breakable blocks, etc.

 - Added fish, snow, leaves, rain and bubble eyecandy availalbe in 3 different layers

 - Flipped over shells when hit with POW, MOd, spin attack or bounced from below

 - Red and Gray throwable blocks (bounce and keep going when they hit a player/enemy)

 - New spin move for tail and cape powerups

 - Allow powerup weights to be specified in the map and added options to use weights from game, map or an average of both

 - Added two alternate modes to jail "Owned" and "Free for All".  Named the 1.7 jail mode to "Classic"

 - New animated tileset that gives you complete control over animated tiles in multiple layers

 - New tail powerup that can spin attack and allow the player to float down slowly

 - Added super stomp move to kuribo's shoe and tanooki statue

 - New "poof" gfx for transforming player into different forms

 - Expanded tilesets - allows player to use any number of customized tileset inside the game (ships with SMB1, SMB2, SMB3 and SMWorld)

 - New blue and orange note blocks

 - Removed dependency on tileset.tls -> this file is now only used for default tile types assigned in the level editor

 - Added ability to jump off of falling donut blocks

 - Added mode settings to tours -> all mode settings are now settable using the tour file and old tour files are still supported (settings default to what they are set in the game mode menu)

 - Added view blocks (from AFE), similar to powerup block except you can see what you're going to get when you hit it